Played from a top-down perspective, players control their avatar with the left stick and move the direction of their targeting reticule with the right (or mouse if you're playing on PC). Set in a post-apocalyptic wasteland ruled by cutesy mutants vying for power, Nuclear Throne's colourful palette and mechanics owe a lot to Dennaton Games' cult classic, Hotline Miami. Hitting the circle button (on PlayStation platforms) resumes the game, so make a habit of that. The default option is 'menu' which takes you back to the game's main menu, ending your game without so much as a warning. The worst thing about Nuclear Throne is its pause screen. It's a crowded scene, yet Nuclear Throne manages to stand apart with its own frenetic flavour. The Binding of Isaac opted for a top-down Zelda throwback, Galak-Z offered an anime space-combat twist, and Downwell narrowed the focus to a single vertical corridor. Derek Yu's platforming roguelike has seen a smorgasbord of imitators, even if the best brought their own unique spin to the formula. It wouldn't be the first game to try that, of course. With Nuclear Throne, Vlambeer has taken what it does best - petite pockets of panicky delight - and tethered it to the larger structure of Spelunky.
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